Programming

Undefined symbols for architecture arm64

25 September 2026 · 5 min read

Undefined symbols for architecture arm64

Encountering the dreaded “Undefined symbols for architecture arm64” error when building your iOS or macOS app can be a frustrating roadblock. This cryptic message essentially means the linker, a crucial part of the build process, can’t find the necessary definitions for symbols referenced in your code. This often happens when integrating third-party libraries, switching architectures, or dealing with mismatched dependencies. Understanding the root causes and applying the right solutions can save you hours of debugging and get your project back on track. This guide will delve into the common culprits behind this error and equip you with practical strategies for resolving it.

Understanding the “Undefined symbols for architecture arm64” Error

This error arises during the linking stage of compilation. The linker’s job is to combine various object files and libraries into a single executable. When it encounters a symbol (like a function or variable name) referenced in your code but not defined in any linked library or object file, it throws the “Undefined symbols for architecture arm64” error. This specifically indicates the issue is related to code compiled for the 64-bit ARM architecture used in modern Apple devices.

Several factors can contribute to this error, including missing libraries, incorrect library paths, outdated SDKs, and conflicts between different versions of libraries. Pinpointing the exact cause often requires careful examination of your project settings and dependencies.

For instance, imagine using a function from a third-party library without properly linking the library to your project. The linker wouldn’t find the function’s definition, resulting in the error. Similarly, if you’re trying to use a library compiled for a different architecture (e.g., x86_64), the linker won’t be able to resolve the symbols for arm64.

Common Causes and Solutions

One frequent culprit is missing or incorrectly linked libraries. Ensure all required libraries are added to your project’s “Link Binary With Libraries” build phase in Xcode. Double-check the library paths to confirm they’re correct and accessible.

Another potential issue is outdated or mismatched SDKs. Make sure your project uses the latest compatible SDK version and that all linked libraries are also built against a compatible SDK. Inconsistent SDK versions can introduce symbol conflicts.

  • Verify library inclusion in “Link Binary With Libraries”
  • Confirm correct library paths

Dealing with Cocoapods

If you’re using CocoaPods, try running pod deintegrate followed by pod install to refresh your dependencies and ensure everything is correctly linked. Cleaning the build folder (Product > Clean Build Folder) can also resolve lingering issues.

Sometimes, a simple clean and rebuild can resolve minor inconsistencies in the build process. This clears out intermediate build files that might be causing problems.

Consider using tools like nm (the name list utility) to inspect the symbols defined in your libraries. This can help identify missing or mismatched symbols.

Advanced Troubleshooting Techniques

If the basic steps haven’t resolved the error, delve deeper. Check for duplicate symbols, which can occur when linking multiple libraries that define the same symbol. This can be tricky to diagnose but often involves identifying and removing the conflicting library or resolving the conflict through other means.

Another less common cause is enabling bitcode without proper configuration. Bitcode allows Apple to optimize your app further after submission. However, if your linked libraries don’t support bitcode or aren’t configured correctly, it can lead to undefined symbol errors. Ensure consistent bitcode settings across your project and its dependencies.

  1. Clean and rebuild the project
  2. Check for duplicate symbols
  3. Verify bitcode settings

Preventing Future Errors

Proactive measures can help avoid this error in the first place. Implement a rigorous dependency management system, whether manually or through tools like CocoaPods or Carthage. This ensures consistent library versions and simplifies updates.

Regularly clean your project’s build folder to prevent outdated build artifacts from causing issues. Thorough testing across different architectures and devices can catch potential symbol conflicts early on.

Staying up-to-date with the latest SDKs and library versions is crucial. This minimizes compatibility issues and ensures access to the latest bug fixes and performance improvements.

Learn more about troubleshooting iOS build issuesFeatured Snippet: The “Undefined symbols for architecture arm64” error in Xcode signifies that the linker cannot locate the definitions for symbols used in your code compiled for the 64-bit ARM architecture. This commonly arises from missing or incorrectly linked libraries, outdated SDKs, or conflicts between different library versions.

  • Maintain a rigorous dependency management system
  • Regularly clean your project’s build folder

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Frequently Asked Questions

Q: I’m using a static library. Does that change anything?

A: Yes, with static libraries, ensure the library is included in your project’s “Target Dependencies” build phase as well as the “Link Binary With Libraries” phase.

Q: What are some common LSI keywords related to this error?

A: Linker error, Xcode build error, missing symbols, architecture arm64, iOS development, macOS development, undefined symbol, static library, dynamic library, Cocoapods, Carthage, bitcode.

Successfully resolving “Undefined symbols for architecture arm64” errors requires a systematic approach, from verifying library links and SDK versions to checking for duplicate symbols and bitcode conflicts. By understanding the underlying causes and utilizing the troubleshooting strategies outlined in this guide, you can effectively tackle this common challenge and get your app building smoothly. Explore further resources on iOS and macOS development best practices to enhance your debugging skills and prevent future occurrences of this error. Dive deeper into specific library documentation and online forums for tailored solutions to complex scenarios.

Xcode Documentation

Stack Overflow

Cocoapods

Question & Answer :
I am getting a Apple Mach-O Linker Error everytime I import a file from CocoaPods.

Undefined symbols for architecture arm64: "_OBJC_CLASS_$_FBSession", referenced from: someFile ld: symbol(s) not found for architecture arm64 

I get about 12 of these, for the various Pods I use.

I am trying to build for the iPhone 5S using XCode 5.

I’ve been trying various solutions here on SO, but haven’t got any of them to work yet.

How do I fix this Apple Mach-O Linker Error?


Just found another warning that might be interesting, I hope this leads me to the solution:

Ignoring file ~/Library/Developer/Xcode/DerivedData/SomeApp/Build/Products/Debug-iphoneos/libPods.a, 

file was built for archive which is not the architecture being linked (arm64):~/Library/Developer/Xcode/DerivedData/someApp/Build/Products/Debug-iphoneos/libPods.a

If your Architectures and Valid Architectures are all right, you may check whether you have added $(inherited) , which will add linker flags generated in pods, to Other Linker Flags as below: enter image description here